The Edge of the World
How cars expand and shrink the built environment
This is thematically a follow-up to my piece from Tuesday, so check that out if you missed it.
If you ever played SimCity or RollerCoaster Tycoon or one of those isometric-view computer games, you may remember how the game’s world was a huge square floating in black space. Whenever I reach something in real life that feels like an edge, my mind goes back…

