The Overworld
Videogames aren't escapism as much as an analogy for living
I want to return to an idea today that I really like, which I explored in this column at Discourse Magazine and in a piece for a small magazine called Typebar. I did a little follow-up on the column, but I haven’t linked or shared the Typebar piece yet, so it’s a good opportunity to revisit this.
Basically, it’s an idea, sort of based on a thing my best …
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