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Parker Haffey's avatar

Great piece, thanks for sharing.

The mystery box concept is interesting-- one of the few areas where consumer protections are greater for digital products than physical. I believe some EU members have laws against loot boxes, which has motivated most major games to avoid them altogether despite their favorable economics. I have your same hesitancy against outright regulation against them, however it seems more obvious when it comes to products clearly meant for children.

Adding onto your gripe with the 3rd party salesmen prowling hardware stores-- I hate how they approach so nicely and then begin to ask untoward questions. "If you don't mind me asking, when was the last time you renovated your kitchen?" etc. They're pretty good at structuring their pitch in such a way that YOU feel like you are breaking social norms to extract yourself from the interaction, when they are the ones accosting you at a store.

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Deidre Woollard's avatar

I remember about a decade ago when subscription boxes for every little thing were very popular. There are still a few out there, but many went belly up after people decided they didn't like paying for random things to be mailed to them every month. This too shall pass, but as usual, it's the consumer who gets caught up in the hype that benefits least.

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